Hundun

Hundun

Large celestial, chaotic good
  • Armor Class 18 (natural armor)
  • Hit Points 153 (18d10+54)
  • Speed 40 ft., fly 40 ft.
  • STR
    20 (+5)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    4 (-3)
  • WIS
    20 (+5)
  • CHA
    18 (+4)
  • Saving Throws Con +7, Wis +9, Cha +8
  • Skills Athletics +9, Insight +9, Perception +9
  • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities acid, psychic
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
  • Senses blindsight 60 ft., passive Perception 20
  • Languages understands Celestial and Primordial, but cannot speak intelligibly
  • Challenge 10 (5,900 XP)
  • Brainless. Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.
  • Dance of Creation. Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.
  • Enlightening Befuddlement. when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:

    1d100 Result
  • 01-10 Inspired:. Advantage on attack rolls, ability checks, and saving throws
  • 11-20 Distracted:. Disadvantage on attack rolls, ability checks, and saving throws
  • 21-50 Incoherent:. The target does nothing but babble or scribble incoherent notes on a new idea
  • 51-75 Obsessed:. Target is recipient of geas to create a quality magical object
  • 76-100 Suggestible:. Target receives a suggestion from the hundun
  • Innate Spellcasting. the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:

    constant: confusion (always centered on the hundun), detect thoughts

    at will: create or destroy water, dancing lights, mending, prestidigitation

    3/day each: compulsion, dimension door, black tentacles, irresistible dance

    1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape
  • Magic Weapons. The hundun's weapon attacks are magical.

Actions

  • Multiattack. The hundun makes four slam attacks.
  • Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.