Ichneumon

Ichneumon

Large monstrosity, unaligned
  • Armor Class 16 (natural armor; 18 with Mud Armor)
  • Hit Points 123 (13d10+52)
  • Speed 50 ft.
  • STR
    22 (+6)
  • DEX
    18 (+4)
  • CON
    18 (+4)
  • INT
    6 (-2)
  • WIS
    14 (+2)
  • CHA
    12 (+1)
  • Saving Throws Dex +8, Con +8, Wis +6
  • Skills Acrobatics +8, Athletics +10, Stealth +8, Survival +6
  • Damage Resistances acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
  • Senses darkvision 120 ft., passive Perception 12
  • Languages -
  • Challenge 11 (7,200 XP)
  • Draconic Predator. The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.
  • Evasion. If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Keen Hearing and Smell. The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Mud Armor. If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.

Actions

  • Multiattack. The ichneumon makes three attacks: two with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.