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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Iron Golem/

Iron Golem

Iron Golem

Large construct, unaligned
  • Armor Class 20 (natural armor)
  • Hit Points 210 (20d10+100)
  • Speed 30 ft.
  • STR
    24 (+7)
  • DEX
    9 (-1)
  • CON
    20 (+5)
  • INT
    3 (-4)
  • WIS
    11 (+0)
  • CHA
    1 (-5)
  • Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 16 (15,000 XP)
  • Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions

  • Multiattack. The golem makes two melee attacks.
  • Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
  • Poison Breath (Recharge 5-6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.

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