Jackal

Jackal

Small beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 3 (1d6)
  • Speed 40 ft.
  • STR
    8 (-1)
  • DEX
    15 (+2)
  • CON
    11 (+0)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    6 (-2)
  • Skills Perception +3
  • Senses passive Perception 13
  • Challenge 0 (0 or 10 XP)
  • Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.