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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Jiangshi/

Jiangshi

Jiangshi

Medium undead, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 117 (18d8+36)
  • Speed 20 ft.
  • STR
    17 (+3)
  • DEX
    10 (+0)
  • CON
    14 (+2)
  • INT
    6 (-2)
  • WIS
    12 (+1)
  • CHA
    14 (+2)
  • Skills Athletics +6, Perception +4
  • Damage Vulnerabilities fire
  • Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities poison
  • Condition Immunities blinded, exhaustion, poisoned
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
  • Languages understands any languages it knew in life but can't speak
  • Challenge 6 (2,300 XP)
  • Blind Senses. The jiangshi can't use its blindsight while deafened.
  • Keen Hearing. The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.
  • Prayer of Magic Resistance. The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.
  • Standing Leap. The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
  • Terrifying Appearance. When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.

Actions

  • Multiattack. The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.
  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

    A humanoid slain in this way rises 24 hours later as a jiangshi, unless the humanoid is restored to life, its body is bathed in vinegar before burial, or its body is destroyed.

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