Kalke

Kalke

Small fiend, neutral evil
  • Armor Class 14 (natural armor)
  • Hit Points 9 (2d6+2)
  • Speed 30 ft., climb 30 ft.
  • STR
    8 (-1)
  • DEX
    17 (+3)
  • CON
    12 (+1)
  • INT
    13 (+1)
  • WIS
    7 (-2)
  • CHA
    13 (+1)
  • Skills Stealth +5
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Abyssal, Common, Infernal
  • Challenge 1/4 (50 XP)
  • Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.
  • Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.
  • Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.

Actions

  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.