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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Kikimora/

Kikimora

Kikimora

Medium fey, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft.
  • STR
    13 (+1)
  • DEX
    18 (+4)
  • CON
    15 (+2)
  • INT
    12 (+1)
  • WIS
    16 (+3)
  • CHA
    21 (+5)
  • Skills Deception +7, Persuasion +7, Stealth +6
  • Damage Resistances bludgeoning, piercing, and slashing from
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Sylvan
  • Challenge 5 (1,800 XP)
  • Magic Resistance. The kikimora has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. the kikimora's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

    at will: invisibility (self only), mage hand, mending, minor illusion, prestidigitation

    3/day each: animal friendship, blinding smite, sleep

    1/day each: insect plague, major image

Actions

  • Multiattack. The kikimora makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Hidey-Hole. When a kikimora chooses a house to inhabit, she scrawls a symbol on a wall, baseboard, cupboard, or semi-permanent object (like a stove) to be her tiny domain. This ability creates a hidden extra-dimensional dwelling. After creating a hidey-hole, a kikimora can teleport herself and up to 50 lb of objects to the designated location instead of making a normal move. This extradimensional space can only be entered by the kikimora or by a creature using a plane shift spell or ability. The location can be determined by casting detect magic in the area of the sigil, but it takes a successful DC 15 Intelligence (Arcana) check to plane shift into the space. Inside the hidey-hole, a kikimora can see what is going on outside the space through a special sensor. This sensor functions like a window, and it can be blocked by mundane objects placed in front of the sigil. If she leaves an item in her space, it remains there even if she removes the sigil and places it in another location. If someone else removes the sigil, all contents are emptied into the Ethereal Plane (including any beings within her hidey-hole at the time). In this case, the kikimora can attempt a DC 15 Charisma saving throw to instead eject herself (but none of her possessions) into a space adjacent to the sigil.

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