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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. King Kobold/

King Kobold

King Kobold

Small humanoid, lawful neutral
  • Armor Class 15 (18 with mage armor)
  • Hit Points 112 (25d6+25)
  • Speed 30 ft.
  • STR
    8 (-1)
  • DEX
    20 (+5)
  • CON
    12 (+1)
  • INT
    14 (+2)
  • WIS
    14 (+2)
  • CHA
    15 (+2)
  • Saving Throws Dex +8, Int +5
  • Skills Deception +5, Insight +8, Intimidation +8, Persuasion +8
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP)
  • Cunning Action. On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.
  • Evasion. If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Pack Tactics. The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sneak Attack (1/Turn). The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.
  • Sunlight Sensitivity. While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Spellcasting. The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
    Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray
    1st level (4 slots): alarm, grease, mage armor
    2nd level (3 slots): alter self, hold person, invisibility

Actions

  • Multiattack. The king kobold makes two shortsword attacks.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Reactions

  • Uncanny Dodge. The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.

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