Kinnara

Kinnara

Medium celestial, lawful good
  • Armor Class 14 (natural armor)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft., fly 50 ft.
  • STR
    12 (+1)
  • DEX
    15 (+2)
  • CON
    14 (+2)
  • INT
    13 (+1)
  • WIS
    16 (+3)
  • CHA
    19 (+4)
  • Saving Throws Wis +5, Cha +6
  • Skills Insight +5, Performance +8
  • Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities charmed, exhaustion, frightened
  • Senses darkvision 60 ft., passive Perception 13
  • Languages all, telepathy 60 ft.
  • Challenge 3 (700 XP)
  • Angelic Weapons. The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
  • Eternal Lovers. The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.
  • Innate Spellcasting. The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:
    At will: detect good and evil, guidance, light, spare the dying
    3/day each: charm person, sleep, healing word
    1/day each: calm emotions, enthrall, hold person

Actions

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Discordant Refrain (Recharge 5-6). The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

  • Share the Pain. When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.