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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Kitsune/

Kitsune

Kitsune

Small fey, chaotic neutral
  • Armor Class 12 (undefined)
  • Hit Points 49 (14d6)
  • Speed 40 ft., 30 ft. as humanoid
  • STR
    8 (-1)
  • DEX
    15 (+2)
  • CON
    11 (+0)
  • INT
    12 (+1)
  • WIS
    15 (+2)
  • CHA
    14 (+2)
  • Skills Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Sylvan
  • Challenge 2 (450 XP)
  • Shapechanger. The kitsune can use its action to polymorph into a Small or Medium humanoid, or back into its true form. The kitsune's tails remain, however, and its humanoid form often has a fine coat of fur the same color as the kitsune. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Innate Spellcasting. The kitsune's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kitsune can innately cast the following spells, requiring no material components:
    At will: detect thoughts, fire bolt (2d10), invisibility (self only), major image
    2/day each: disguise self, fear, tongues
    1/day each: confusion, fly

Actions

  • Multiattack. In humanoid form, the kitsune makes one rapier attack and one dagger attack. In fox form, it makes two bite attacks.
  • Bite (Fox Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Rapier (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Dagger (Humanoid Form Only). Melee or Ranged Weapon
  • Attack. +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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