Lamia

Lamia

Large monstrosity, chaotic evil
  • Armor Class 13 (natural armor)
  • Hit Points 97 (13d10+26)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    13 (+1)
  • CON
    15 (+2)
  • INT
    14 (+2)
  • WIS
    15 (+2)
  • CHA
    16 (+3)
  • Skills Deception +7, Insight +4, Stealth +3
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 4 (1,100 XP)
  • Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

    At will: disguise self (any humanoid form), major image
    3/day each: charm person, mirror image, scrying, suggestion
    1/day: geas

Actions

  • Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.