Lemure

Lemure

Medium fiend, lawful evil
  • Armor Class 7 (undefined)
  • Hit Points 13 (3d8)
  • Speed 15 ft.
  • STR
    10 (+0)
  • DEX
    5 (-3)
  • CON
    11 (+0)
  • INT
    1 (-5)
  • WIS
    11 (+0)
  • CHA
    3 (-4)
  • Damage Resistances cold
  • Damage Immunities fire, poison
  • Condition Immunities charmed, frightened, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands infernal but can't speak
  • Challenge 0 (0 or 10 XP)
  • Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
  • Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

  • Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.