Leonino

Leonino

Tiny beast, unaligned
  • Armor Class 13 (undefined)
  • Hit Points 13 (3d4+6)
  • Speed 30 ft., fly 40 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    8 (-1)
  • WIS
    8 (-1)
  • CHA
    12 (+1)
  • Saving Throws Dex +5, Wis +1
  • Skills Perception +1, Persuasion +3, Stealth +5
  • Senses darkvision 30 ft., passive Perception 11
  • Languages Elvish
  • Challenge 1/8 (25 XP)
  • Flyby. The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Evasion. If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Silent Wings. The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.