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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Leshy/

Leshy

Leshy

Medium monstrosity, chaotic neutral
  • Armor Class 14 (natural armor)
  • Hit Points 84 (13d8+26)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    14 (+2)
  • INT
    14 (+2)
  • WIS
    15 (+2)
  • CHA
    16 (+3)
  • Skills Deception +5, Perception +4, Stealth +3, Survival +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Elvish, Sylvan
  • Challenge 1 (200 XP)
  • Innate Spellcasting. the leshy's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

    at will: animal friendship, pass without trace, speak with animals

    1/day each: entangle, plant growth, shillelagh, speak with plants, hideous laughter
  • Camouflage. A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage.
  • Mimicry. A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)-DM's choice-realize that something is mimicking the sound. The leshy has advantage on the check if it's mimicking a general type of creature (a crow's call, a bear's roar) and not a specific individual's voice.

Actions

  • Multiattack. The leshy makes two club attacks.
  • Change Size. The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Tiny). The change is entirely illusory, so the leshy's statistics do not change.
  • Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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