Library Automaton

Library Automaton

Small construct, lawful neutral
  • Armor Class 13 (natural armor)
  • Hit Points 7 (2d6)
  • Speed 30 ft.
  • STR
    8 (-1)
  • DEX
    13 (+1)
  • CON
    10 (+0)
  • INT
    14 (+2)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills History +4, Investigation +4
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned
  • Senses blindsight 60 ft., truesight 10 ft., passive Perception 11
  • Languages Common, Machine Speech
  • Challenge 1/2 (100 XP)
  • Extra-Dimensional Book Repository. A small door on the chest of the library automaton opens into an extra-dimensional bookcase. This bookcase functions exactly as a bag of holding except that it can store only written materials such as books, scrolls, tomes, parchment, folders, notebooks, spellbooks, and the like.

Actions

  • Gaze of Confusion. The library automaton chooses one creature it can see within 40 feet. The target must succeed on a DC 12 Intelligence saving throw or take 9 (3d4 + 2) psychic damage and have disadvantage on Intelligence-based checks, saving throws, and attacks until the end of its next turn. If the saving throw succeeds, then the target takes half damage and suffers no other effect.
  • Bibliotelekinesis. This ability functions as the cantrip mage hand but can be used only on books, scrolls, maps, and other printed or written materials.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.