Light Cavalry

Light Cavalry

Medium humanoid, lawful neutral
  • Armor Class 14 (leather, shield)
  • Hit Points 39 (6d8+12)
  • Speed 30 ft.
  • STR
    15 (+2)
  • DEX
    12 (+1)
  • CON
    15 (+2)
  • INT
    8 (-1)
  • WIS
    14 (+2)
  • CHA
    9 (-1)
  • Skills Athletics +4, Perception +4
  • Damage Resistances fire
  • Senses passive Perception 14
  • Languages Common, Draconic
  • Challenge 1 (200 XP)
  • Infantry Slayer. While mounted, the dragonborn has advantage on melee weapon attacks against creatures that are Medium or smaller and are not mounted.
  • Mounted Warrior. While mounted, the dragonborn's mount can't be charmed or frightened.

Actions

  • Cavalry Saber. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Fire Breath (Recharges after a Short or Long Rest). The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.