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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Likho/

Likho

Likho

Medium monstrosity, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 90 (12d8+36)
  • Speed 40 ft.
  • STR
    16 (+3)
  • DEX
    18 (+4)
  • CON
    16 (+3)
  • INT
    13 (+1)
  • WIS
    16 (+3)
  • CHA
    21 (+5)
  • Saving Throws Con +7, Cha +8
  • Skills Acrobatics +7, Perception +6, Stealth +10
  • Senses darkvision 60 ft., passive Perception 16
  • Languages Common, Goblin, Void Speech
  • Challenge 6 (2,300 XP)
  • Pounce. If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.
  • Innate Spellcasting. the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

    at will: message

    3/day each: crown of madness, mirror image, ray of enfeeblement

    1/day: bestow curse
  • Magic Resistance. The likho has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The likho makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Disruptive Gaze. As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.

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