Lion

Lion

Large beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 26 (4d10)
  • Speed 50 ft.
  • STR
    17 (+3)
  • DEX
    15 (+2)
  • CON
    13 (+1)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills Perception +3, Stealth +6
  • Senses passive Perception 13
  • Challenge 1 (200 XP)
  • Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
  • Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.