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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Liosalfar/

Liosalfar

Liosalfar

Large elemental, neutral
  • Armor Class 17 ()
  • Hit Points 110 (20d10)
  • Speed fly 60 ft. (hover)
  • STR
    10 (+0)
  • DEX
    25 (+7)
  • CON
    10 (+0)
  • INT
    18 (+4)
  • WIS
    18 (+4)
  • CHA
    12 (+1)
  • Saving Throws Dex +10, Con +3, Int +7, Wis +7, Cha +4
  • Skills Arcana +7, Insight +7, Perception +7
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities poison, psychic, radiant
  • Condition Immunities blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses blindsight 120 ft., truesight 60 ft., passive Perception 17
  • Languages Common, Celestial, Elemental, Elvish, Giant
  • Challenge 8 (3,900 XP)
  • Alien Mentality. A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.
  • Darkness Vulnerability. Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.
  • Incorporeal Movement. The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

    at Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying

    2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray

    1/day each: hallucinatory terrain, plane shift, sunbeam
  • Lightform. Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.
  • Prismatic Glow. Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness.

Actions

  • Multiattack. The liosalfar makes two Disrupting Touch attacks.
  • Disrupting Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.

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