Living Wick

Living Wick

Small construct, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 28 (8d6)
  • Speed 20 ft.
  • STR
    10 (+0)
  • DEX
    10 (+0)
  • CON
    10 (+0)
  • INT
    5 (-3)
  • WIS
    5 (-3)
  • CHA
    5 (-3)
  • Damage Immunities poison, psychic
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
  • Senses sight 20 ft. (blind beyond the radius of its own light), passive Perception 10
  • Languages shares a telepathic link with the individual that lit its wick
  • Challenge 1/4 (50 XP)
  • Controlled. Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.
  • Light. Activated living wicks produce light as a torch.
  • Melting. A living wick loses one hit point for every 24 hours it remains lit.

Actions

  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
  • Consume Self. A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.