Lizardfolk

Lizardfolk

Medium humanoid, neutral
  • Armor Class 15 (natural armor, shield)
  • Hit Points 22 (4d8+4)
  • Speed 30 ft., swim 30 ft.
  • STR
    15 (+2)
  • DEX
    10 (+0)
  • CON
    13 (+1)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Skills Perception +3, Stealth +4, Survival +5
  • Senses passive Perception 13
  • Languages Draconic
  • Challenge 1/2 (100 XP)
  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

  • Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.