Mage

Mage

Medium humanoid, any alignment
  • Armor Class 12 (15 with _mage armor_)
  • Hit Points 40 (9d8)
  • Speed 30 ft.
  • STR
    9 (-1)
  • DEX
    14 (+2)
  • CON
    11 (+0)
  • INT
    17 (+3)
  • WIS
    12 (+1)
  • CHA
    11 (+0)
  • Saving Throws Int +6, Wis +4
  • Skills Arcana +6, History +6
  • Senses passive Perception 11
  • Languages any four languages
  • Challenge 6 (2,300 XP)
  • Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

    • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
    • 1st level (4 slots): detect magic, mage armor, magic missile, shield
    • 2nd level (3 slots): misty step, suggestion
    • 3rd level (3 slots): counterspell, fireball, fly
    • 4th level (3 slots): greater invisibility, ice storm
    • 5th level (1 slot): cone of cold

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.