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  1. SRDs/
  2. D&D 5th Edition/
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  4. Malphas (Storm Crow)/

Malphas (Storm Crow)

Malphas (Storm Crow)

Medium fey, neutral evil
  • Armor Class 16 (studded leather)
  • Hit Points 120 (16d8+48)
  • Speed 40 ft., fly 30 ft.
  • STR
    19 (+4)
  • DEX
    19 (+4)
  • CON
    16 (+3)
  • INT
    14 (+2)
  • WIS
    13 (+1)
  • CHA
    14 (+2)
  • Saving Throws Dex +7, Con +6, Wis +4, Cha +5
  • Skills Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Giant, Ravenfolk, Sylvan
  • Challenge 6 (2,300 XP)
  • Innate Spellcasting. the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

    at will: magic missile

    1/day: haste
  • Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
  • Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

  • Multiattack. The malphas makes three longsword attacks.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

  • Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

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