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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Manabane Scarab Swarm/

Manabane Scarab Swarm

Manabane Scarab Swarm

Medium Swarm of Tiny beasts, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d8+30)
  • Speed 20 ft., burrow 5 ft., climb 20 ft.
  • STR
    3 (-4)
  • DEX
    16 (+3)
  • CON
    16 (+3)
  • INT
    1 (-5)
  • WIS
    13 (+1)
  • CHA
    2 (-4)
  • Skills Perception +3, Stealth +5
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
  • Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13
  • Languages -
  • Challenge 4 (1,100 XP)
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
  • Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects.
  • Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet.
  • Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm's space at the end of the swarm's turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm's space lose 1d6 charges at the start of each of the swarm's turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm's space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability).

Actions

  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.

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