Manastorm Golem

Manastorm Golem

Medium construct, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 90 (12d10+24)
  • Speed 60 ft., fly 60 ft.
  • STR
    6 (-2)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    16 (+3)
  • WIS
    8 (-1)
  • CHA
    1 (-5)
  • Damage Resistances bludgeoning, piercing, and slashing from magical weapons
  • Damage Immunities acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses truesight 120 ft., passive Perception 9
  • Languages understands the languages of its creator but can't speak
  • Challenge 8 (3,900 XP)
  • Amorphous. The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
  • Limited Mutability. Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
  • Mystic Messages. The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.

Actions

  • Multiattack. The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
  • Force Bolt. Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.