Manticore

Manticore

Large monstrosity, lawful evil
  • Armor Class 14 (natural armor)
  • Hit Points 68 (8d10+24)
  • Speed 30 ft., fly 50 ft.
  • STR
    17 (+3)
  • DEX
    16 (+3)
  • CON
    17 (+3)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Senses darkvision 60 ft., passive Perception 11
  • Challenge 3 (700 XP)
  • Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

  • Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.