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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Mavka/

Mavka

Mavka

Medium undead, chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 170 (20d8+80)
  • Speed 30 ft.
  • STR
    20 (+5)
  • DEX
    15 (+2)
  • CON
    18 (+4)
  • INT
    13 (+1)
  • WIS
    13 (+1)
  • CHA
    18 (+4)
  • Saving Throws Str +9, Dex +6, Con +8, Cha +8
  • Skills Athletics +9, Nature +5, Perception +5
  • Damage Resistances acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities cold, lightning
  • Senses darkvision 90 ft., passive Perception 15
  • Languages Common, Infernal, Sylvan
  • Challenge 12 (8,400 XP)
  • Innate Spellcasting. the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

    constant: protection from evil and good

    at will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt

    3/day each: darkness, hold person, inflict wounds, invisibility, silence

    1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch
  • Nightmare Mount. A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.
  • Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

  • Multiattack. The mavka makes two slam attacks.
  • Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.

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