Mbielu

Mbielu

Huge beast, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 95 (10d12+30)
  • Speed 30 ft., swim 20 ft.
  • STR
    19 (+4)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    6 (-2)
  • Skills Perception +3
  • Senses passive Perception $1
  • Languages -
  • Challenge 3 (700 XP)
  • Toxic Skin. A creature that touches the mbielu or hits it with a melee attack exposes itself to the mbielu's poisonous skin. The creature must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature also suffers disadvantage on Intelligence, Wisdom, and Charisma saving throws.

Actions

  • Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

  • Rollover. If the mbielu is grappled by a Large creature, it rolls on top of the grappler and crushes it. The mbielu automatically escapes from the grapple and the grappler takes 20 (3d10 + 4) bludgeoning damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.