Millitaur

Millitaur

Large monstrosity, neutral
  • Armor Class 14 (natural armor)
  • Hit Points 85 (10d10+30)
  • Speed 40 ft., burrow 20 ft., climb 30 ft.
  • STR
    18 (+4)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Skills Acrobatics +4
  • Damage Resistances poison; bludgeoning and slashing from nonmagical weapons
  • Condition Immunities prone
  • Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11
  • Languages Common
  • Challenge 3 (700 XP)

Actions

  • Multiattack. The millitaur makes two handaxe attacks.
  • Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.