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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Minotaur Skeleton/

Minotaur Skeleton

Minotaur Skeleton

Large undead, lawful evil
  • Armor Class 12 (natural armor)
  • Hit Points 67 (9d10+18)
  • Speed 40 ft.
  • STR
    18 (+4)
  • DEX
    11 (+0)
  • CON
    15 (+2)
  • INT
    6 (-2)
  • WIS
    8 (-1)
  • CHA
    5 (-3)
  • Damage Vulnerabilities bludgeoning
  • Damage Immunities poison
  • Condition Immunities exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands Abyssal but can't speak
  • Challenge 2 (450 XP)
  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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