Mirror Hag

Mirror Hag

Medium fey, chaotic neutral
  • Armor Class 16 (natural armor)
  • Hit Points 168 (16d8+96)
  • Speed 30 ft., fly 10 ft.
  • STR
    15 (+2)
  • DEX
    16 (+3)
  • CON
    22 (+6)
  • INT
    12 (+1)
  • WIS
    14 (+2)
  • CHA
    19 (+4)
  • Damage Resistances thunder
  • Condition Immunities charmed, frightened
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common
  • Challenge 6 (2,300 XP)
  • Innate Spellcasting. the hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

    at will: disguise self, inflict wounds (4d10), message, ray of enfeeblement

    1/day each: detect thoughts, dispel magic, lightning bolt, locate creature, shillelagh, stinking cloud, teleport
  • Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
  • Confounding Ugliness. When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn.

Actions

  • Multiattack. A mirror hag can use its Reconfiguring Curse and make one melee attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.
  • Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Reconfiguring Curse. The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take 1d6 Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.