Nalusa Falaya

Nalusa Falaya

Medium aberration, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 33 (6d8+6)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    15 (+2)
  • CON
    13 (+1)
  • INT
    11 (+0)
  • WIS
    13 (+1)
  • CHA
    9 (-1)
  • Skills Stealth +4
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Umbral, Void Speech
  • Challenge 1/2 (100 XP)
  • Shadow Stealth. While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
  • Shadow Step. As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
  • Sunlight Weakness. While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
  • Terrifying Glare. The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.