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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Necrophage Ghast/

Necrophage Ghast

Necrophage Ghast

Medium undead, chaotic evil
  • Armor Class 13 (undefined)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    17 (+3)
  • CON
    14 (+2)
  • INT
    16 (+3)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Skills Arcana +5, Investigation +5
  • Damage Resistances necrotic
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 4 (1,100 XP)
  • Necrophage Stench. Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.
  • Turning Defiance. The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.
  • Spellcasting. The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared:
    Cantrips (at will): friends, mage hand, poison spray, prestidigitation
    1st level (4 slots): charm person, false life, magic missile, ray of sickness
    2nd level (3 slots): hold person, invisibility
    3rd level (2 slots): animate dead, hypnotic pattern

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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