Ngobou

Ngobou

Large beast, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 85 (10d10+30)
  • Speed 40 ft.
  • STR
    20 (+5)
  • DEX
    9 (-1)
  • CON
    16 (+3)
  • INT
    2 (-4)
  • WIS
    9 (-1)
  • CHA
    6 (-2)
  • Skills Perception +5
  • Senses passive Perception $1
  • Languages -
  • Challenge 5 (1,800 XP)
  • Trampling Charge. If the ngobou moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the ngobou can make one stomp attack against it as a bonus action.
  • Elephants' Bane. The ngobou has advantage on attacks against elephants. It can detect by scent whether an elephant has been within 180 feet of its location anytime in the last 48 hours.
  • Spikes. A creature that grapples an ngobou takes 9 (2d8) piercing damage.

Actions

  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (6d10 + 5) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (3d8 + 5) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.