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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Nightmare/

Nightmare

Nightmare

Large fiend, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 68 (8d10+24)
  • Speed 60 ft., fly 90 ft.
  • STR
    18 (+4)
  • DEX
    15 (+2)
  • CON
    16 (+3)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    15 (+2)
  • Damage Immunities fire
  • Senses passive Perception 11
  • Languages understands Abyssal, Common, and Infernal but can't speak
  • Challenge 3 (700 XP)
  • Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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“Winter is coming.”
– George R.R. Martin, A Game of Thrones

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