Ningyo

Ningyo

Small aberration, neutral evil
  • Armor Class 15 (undefined)
  • Hit Points 77 (14d6+28)
  • Speed 0 ft., fly 60 ft., swim 60 ft.
  • STR
    8 (-1)
  • DEX
    21 (+5)
  • CON
    15 (+2)
  • INT
    14 (+2)
  • WIS
    11 (+0)
  • CHA
    7 (-2)
  • Saving Throws Str +2, Dex +8, Wis +3
  • Skills Deception +1, Insight +3, Perception +3
  • Damage Resistances acid, cold, fire, necrotic, poison
  • Senses darkvision 120 ft., passive Perception 13
  • Languages Aquan, Common, Deep Speech
  • Challenge 7 (2,900 XP)
  • Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
  • Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.

Actions

  • Multiattack. The ningyo makes four barbed tentacle attacks.
  • Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.

Reactions

  • Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.