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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Noctiny/

Noctiny

Noctiny

Medium humanoid, neutral evil
  • Armor Class 13 (studded leather armor)
  • Hit Points 52 (8d8+16)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    13 (+1)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    16 (+3)
  • Condition Immunities frightened
  • Senses passive Perception $1
  • Languages Common, plus the language spoken by the noctini's fext master
  • Challenge 2 (450 XP)
  • Magic Resistance. The noctiny has advantage on saving throws against spells and other magical effects.
  • Pact Wrath. One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).
  • Spellcasting. the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.

    cantrips (at will): chill touch, eldritch blast, poison spray

    1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex

    2nd level (2 slots): crown of madness, misty step

Actions

  • Multiattack. The noctiny makes two melee attacks.
  • Pact Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

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