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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Octopus/

Octopus

Octopus

Small beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 3 (1d6)
  • Speed 5 ft., swim 30 ft.
  • STR
    4 (-3)
  • DEX
    15 (+2)
  • CON
    11 (+0)
  • INT
    3 (-4)
  • WIS
    10 (+0)
  • CHA
    4 (-3)
  • Skills Perception +2, Stealth +4
  • Senses darkvision 30 ft., passive Perception 12
  • Challenge 0 (0 or 10 XP)
  • Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Actions

  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
  • Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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