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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Oliphaunt/

Oliphaunt

Oliphaunt

Gargantuan beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 148 (9d20+54)
  • Speed 50 ft.
  • STR
    27 (+8)
  • DEX
    9 (-1)
  • CON
    23 (+6)
  • INT
    3 (-4)
  • WIS
    11 (+0)
  • CHA
    6 (-2)
  • Saving Throws Dex +2
  • Senses passive Perception 10
  • Languages -
  • Challenge 8 (3,900 XP)
  • Trampling Charge. If the oliphaunt moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the oliphaunt can make one stomp attack against it as a bonus action.
  • Trunk Slam. If the oliphaunt starts its turn with a target grappled, it can slam the target into the ground as a bonus action. The creature must make a DC 17 Constitution saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. This doesn't end the grappled condition on the target.

Actions

  • Multiattack. The oliphaunt uses its trunk, then it makes one gore or stomp attack.
  • Gore. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage.
  • Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 35 (5d10 + 8) bludgeoning damage.
  • Trunk. Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 17) if it is a Large or smaller creature. Until the grapple ends, the target is restrained and the oliphaunt can't use its trunk on another target.
  • Tusk Sweep (Recharge 5-6). The oliphaunt sweeps its tusks in a wide arc. Each creature in a 20-foot cube must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

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