Orc

Orc

Medium humanoid, chaotic evil
  • Armor Class 13 (hide armor)
  • Hit Points 15 (2d8+6)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    16 (+3)
  • INT
    7 (-2)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Skills Intimidation +2
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Orc
  • Challenge 1/2 (100 XP)
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.