Panther

Panther

Medium beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 13 (3d8)
  • Speed 50 ft., climb 40 ft.
  • STR
    14 (+2)
  • DEX
    15 (+2)
  • CON
    10 (+0)
  • INT
    3 (-4)
  • WIS
    14 (+2)
  • CHA
    7 (-2)
  • Skills Perception +4, Stealth +6
  • Senses passive Perception 14
  • Challenge 1/4 (50 XP)
  • Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.