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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Paper Golem Swarm/

Paper Golem Swarm

Paper Golem Swarm

Medium constructs, unaligned
  • Armor Class 13 (undefined)
  • Hit Points 55 (10d8+10)
  • Speed 20 ft., fly 30 ft.
  • STR
    8 (-1)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    3 (-4)
  • WIS
    7 (-2)
  • CHA
    3 (-4)
  • Damage Vulnerabilities fire
  • Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
  • Senses darkvision 30 ft., passive perception 8
  • Languages understands the languages of its creator but can't speak
  • Challenge 3 (700 XP)
  • False Appearance. While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.
  • Immutable Form. The paper golem swarm is immune to any spell or effect that would alter its form.
  • Ink Blot (Recharge 4-6). As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
  • Magic Weapons. The paper golem's weapon attacks are magical.
  • Swarm. The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.

Actions

  • Paper Cut. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.
  • Whirlwind (Recharge 5-6). The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

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