Pech Stonemaster

Pech Stonemaster

Small elemental, neutral good
  • Armor Class 16 (natural armor)
  • Hit Points 65 (10d6+30)
  • Speed 20 ft., climb 10 ft.
  • STR
    18 (+4)
  • DEX
    11 (+0)
  • CON
    16 (+3)
  • INT
    11 (+0)
  • WIS
    16 (+3)
  • CHA
    11 (+0)
  • Skills Athletics +6, Perception +5
  • Damage Immunities poison
  • Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 120 ft., passive Perception 15
  • Languages Common, Terran, Undercommon
  • Challenge 4 (1,100 XP)
  • Light Sensitivity. While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • One with the Stone (Recharges after a Short or Long Rest). As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
  • Innate Spellcasting. The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:
    At will: thunderwave
    3/day: shatter

Actions

  • Multiattack. The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.
  • Pick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.