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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Peluda Drake/

Peluda Drake

Peluda Drake

Large dragon, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 68 (8d10+24)
  • Speed 30 ft., burrow 20 ft.
  • STR
    17 (+3)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    14 (+2)
  • CHA
    10 (+0)
  • Saving Throws Dex +4, Con +5
  • Skills Perception +4, Stealth +4
  • Senses darkvision 120 ft., passive Perception 14
  • Languages Draconic
  • Challenge 3 (700 XP)
  • Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
  • Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons:
    Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
    Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

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