Phase Spider

Phase Spider

Large monstrosity, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 32 (5d10)
  • Speed 30 ft., climb 30 ft.
  • STR
    15 (+2)
  • DEX
    15 (+2)
  • CON
    12 (+1)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Skills Stealth +6
  • Senses darkvision 60 ft., passive Perception 10
  • Challenge 3 (700 XP)
  • Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.