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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Phase Spider/

Phase Spider

Phase Spider

Large monstrosity, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 32 (5d10)
  • Speed 30 ft., climb 30 ft.
  • STR
    15 (+2)
  • DEX
    15 (+2)
  • CON
    12 (+1)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Skills Stealth +6
  • Senses darkvision 60 ft., passive Perception 10
  • Challenge 3 (700 XP)
  • Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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