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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Pombero/

Pombero

Pombero

Medium fey, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 90 (12d8+36)
  • Speed 30 ft.
  • STR
    17 (+3)
  • DEX
    16 (+3)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    10 (+0)
  • CHA
    14 (+2)
  • Skills Athletics +5, Stealth +5
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Sylvan
  • Challenge 3 (700 XP)
  • Beast's Voice. The pombero can magically speak with any beast and can perfectly mimic beast sounds.
  • Twisted Limbs. The pombero can twist and squeeze itself through a space small enough for a Tiny bird to pass through as if it were difficult terrain.
  • Sneak Attack (1/turn). The pombero does an extra 7 (2d6) damage with a weapon attack when it has advantage on the attack roll, or when the target is within 5 feet of an ally of the pombero that isn't incapacitated and the pombero doesn't have disadvantage on the roll.
  • Soft Step. The pombero has advantage on Dexterity (Stealth) checks in forest terrain.

Actions

  • Multiattack. The pombero uses Charming Touch if able, and makes two fist attacks.
  • Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 13).
  • Charming Touch (recharge 5-6). The pombero chooses a creature it can see within 5 feet. The creature must make a successful DC 12 Wisdom saving throw or be charmed for 10 minutes. The effect ends if the charmed creature takes damage. The pombero can have only one creature at a time charmed with this ability. If it charms a new creature, the previous charm effect ends immediately.
  • Invisibility. The pombero becomes invisible until it chooses to end the effect as a bonus action, or when it attacks.

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