Priest

Priest

Medium humanoid, any alignment
  • Armor Class 13 (chain shirt)
  • Hit Points 27 (5d8)
  • Speed 25 ft.
  • STR
    10 (+0)
  • DEX
    10 (+0)
  • CON
    12 (+1)
  • INT
    13 (+1)
  • WIS
    16 (+3)
  • CHA
    13 (+1)
  • Skills Medicine +7, Persuasion +3, Religion +4
  • Senses passive Perception 13
  • Languages any two languages
  • Challenge 2 (450 XP)
  • Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
  • Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

    • Cantrips (at will): light, sacred flame, thaumaturgy
    • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
    • 2nd level (3 slots): lesser restoration, spiritual weapon
    • 3rd level (2 slots): dispel magic, spirit guardians

Actions

  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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