Purple Slime

Purple Slime

Large ooze, unaligned
  • Armor Class 7 (undefined)
  • Hit Points 76 (8d10+32)
  • Speed 20 ft., climb 10 ft., swim 30 ft.
  • STR
    17 (+3)
  • DEX
    8 (-1)
  • CON
    18 (+4)
  • INT
    2 (-4)
  • WIS
    6 (-2)
  • CHA
    1 (-5)
  • Skills Stealth +1
  • Damage Immunities acid, cold
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Languages -
  • Challenge 3 (700 XP)
  • Amorphous. The purple slime can move through a space as narrow as 1 inch wide without squeezing.
  • Amphibious. The purple slime can breathe air and water.
  • Underwater Camouflage. The purple slime has advantage on Dexterity (Stealth) checks made while underwater.

Actions

  • Multiattack. The purple slime makes two spike attacks.
  • Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.