Quiet Soul

Quiet Soul

Medium undead, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 90 (20d8)
  • Speed 10 ft.
  • STR
    6 (-2)
  • DEX
    10 (+0)
  • CON
    10 (+0)
  • INT
    8 (-1)
  • WIS
    18 (+4)
  • CHA
    10 (+0)
  • Saving Throws Con +3, Wis +7, Cha +3
  • Skills Perception +7
  • Damage Immunities cold, poison, psychic
  • Condition Immunities poisoned
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 17
  • Languages understands the languages it knew in life but can't speak
  • Challenge 6 (2,300 XP)
  • False Appearance. While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
  • Melancholic Emanation. The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.

Actions

  • Psychic Lash. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.