Quipper

Quipper

Tiny beast, unaligned
  • Armor Class 13 (undefined)
  • Hit Points 1 (1d4)
  • Speed swim 40 ft.
  • STR
    2 (-4)
  • DEX
    16 (+3)
  • CON
    9 (-1)
  • INT
    1 (-5)
  • WIS
    7 (-2)
  • CHA
    2 (-4)
  • Senses darkvision 60 ft., passive Perception 8
  • Challenge 0 (0 or 10 XP)
  • Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Water Breathing. The quipper can breathe only underwater.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.